|Microsoft DirectDraw Surface|
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|Color Depth:||24 bit|
All three textures are 1024x1024 resolution. Thanks to the specular map, the texture appears slightly dirty and the metal shines realistically. The screenshot was rendered real-time in FPS Creator X10. An extra version of the specular map is available that is FPSC X10-ready.
(My first product published, yay! Many more to come!)