| Need a lightbulb illustration? This scene is ready to render at any size, in Blender the free 3d program. The fine print with English and Spanish warnings were recreated in vector. SVG and 2048x256 png map are included. (Base is UV mapped, but I used cylindrical mapping because of the sub-surf stretching.) The inner glass is mapped with a UV emit map to exclude the thick phosphor at bottom. In blender file: Scene: 'Preview Renders' Layers: (Changed with number keys, hold shift to turn on multiple layers.) 1: cameras, lights, top of on CFL base. (lighting trick) 2: rest of on CFL. 3: reflective floor 5: wireframe 7: duplicate off CFLs 8: outer bulbs for off CFLs. (so that lighting can reach inner bulb.)
Scene: 'Just CFLs' Layers: 1: CFL with Subsurf on. 2: CFL with Subsurf off. Ver: 1997 Fac: 1839 3: CFL with baked Subsurf level 1 Ver: 7671 Fac: 7332 4: CFL with baked Subsurf level 2 Ver: 30005 Fac: 29328 Scene: 'Extras' -Adjustable glass curve (Change the 'DefResolU', in edit buttons window.) -Lattice for top bulge. -Adjustable bevel circle. -Screw base array object. -Experimental Duplivert light rig. **Please rate and include suggestions for improvement!** |