Model: The helicopter is detailed polygonal geometry and is less than 50,000 polygons. Looks great up close with subdivision or at a distance without any additional smoothing. There is no interior geometry.
Materials: Materials for each object are all procedural and procedural textures are also included. They are all standard max materials with no UV mapped elements. 2 separate body materials; 1 black and one gray camouflage.
Animation: Rotation for rotors and rigging for all six doors.
Lighting: A small dome of omni lights are included but the photos are rendered with an HDRI which is included.
Render: These images were rendered in Mental Ray but the scene is compatible for rendering with any renderer.