19 wine glasses (red wine, flute, sherry, porto, madera, bordeaux, pinot noir, burgundy, ...)

All Extended Uses
Included Formats
3ds Max 2012 V-Ray 2.30.01
3ds Max 2012 Default Scanline
3DS
Blender 2.70
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:859500
Published:
Geometry:Polygonal Quads/Tris
Polygons:104,328
Vertices:103,682
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:No
Artist
TurboSquid Member Since August 2014
Currently sells 418 products
Achievements:
Unrated
Product Rating
Description
A set of 19 wine glasses; objects are named (e.g.: flute, sherry, porto, madera, bordeaux, pinot noir, burgundy, ...).

Objects made in 3D Studio MAX 2012 + V-RAY 2.30.01 and in Blender 3D + Cycles, then exported to other formats.

V-RAY and Cycles Materials available in the scenes; see preview images.

Every single object is available in fbx, obj, 3ds; plus, there are three scenes: 3D Studio MAX (Default Scanline Materials), 3D Studio MAX (V-RAY Materials), Blender 3D (Cycles Materials).

No UV Layout, No Textures.

Objects have thickness (physically correct for unbiased shaders (v-ray, cycles, yafaray, ...)).

Polygonal meshes, quads and tris; Vertices (total amount): 103682; Faces (total amount): 104328 (tris: 207228).

Glasses:
*   Generic - Alsace
*   Generic - Coupe
*   Generic - Flute
*   Generic - Hock
*   Generic - Standard
*   Generic - Tulip
*   Generic - Tumbler
*   Red Wine - Burgundy
*   Red Wine - Cabernet-Sauvignon
*   Red Wine - Large - Bordeaux
*   Red Wine - Pinot Noir
*   Red Wine - Standard
*   White Wine - Standard
*   White Wine - Chardonnay
*   Dessert - Madeira
*   Dessert - Port
*   Dessert - Sauternes
*   Dessert - Sherry
*   Dessert - Standard Sweet

Real world dimensions (scene unit: meters).

Main renderings (promo image, signature images, product shots) made with V-RAY for 3D Studio MAX, using an VRAY HDRi DOME LIGHT in the scene; IMPORTANT: THIS VRAY HDRI TEXTURE (AND DOME LIGHT) IS NOT PROVIDED IN THE PACKAGE, so you have to set up a different dome light (with your own hdri map) and/or a different environment in the scene!! So, the Material provided in the V-Ray scene (used to render the presentation images here) is the Material used to render the images BUT the result will be slightly different, since the HDRi Dome Light and Texture are NOT provided in the package.
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