| NodeJoe is a robust, artist-friendly schematic material editor for 3ds Max™ that provides users with a quick and intuitive way of working with complex textures and material trees. It uses the 3ds Max internal data structures to provide complete compatibility with all the materials and textures that work within 3ds Max including not only mental ray, but other popular 3rd party renderers such as VRay, Brazil, finalRender Stage-1 and Maxwell. This powerful plug-in suite provides users with an intuitive, clearly arranged and highly visual user interface to create, analyze and modify materials and textures within 3ds Max. The main Nodeview working area is zoomable and draggable, presenting an interactive preview of materials, including all sub-materials and sub-textures, as well as showing the dependencies between them in an easy to understand way. Each material, shader and map is represented as a ‘node’ - with input and output connections that can be linked in an infinite number of ways. Users can create these connections between different maps, shaders and materials simply by dragging connection lines between them in the Nodeview. NodeJoe is also intelligent enough to know when a connection can be made, and will let the user know if they try to connect two nodes in a way that is illegal. Once a material has been crafted, applying it could not be easier; straightforward drag-and-drop onto your geometry, into a light or anywhere else a standard material can live inside of 3ds Max. Moreover, the visual nature of NodeJoe makes it easy to spot and manipulate instanced maps and shaders, so that texture artists will intrinsically know what maps drive which parts of their material tree. All aspects of a material are accessible from within NodeJoe and users can even apply animation controllers to their maps and materials right within the Nodeview. Developed by designers for designers, NodeJoe builds upon the existing Material Editor functionality. This is very important because it lets users pass files without having to worry about whether NodeJoe is present or not just to open or render the file - because NodeJoe simply creates standard 3ds Max compliant materials. Simply put, NodeJoe provides an intuitive, artist-friendly interface that will boost your creativity and will change the way you work with complex materials. You’ll finally find building an editing material trees a pure pleasure instead of a difficult task! Just look at all of the features:
- Seamless 3ds Max integration
- Intuitive, fast and fun to work with
- Artist-friendly visual UI allows artists to connect nodes by drawing lines between them
- Full drag-and-drop support between NodeJoe and 3ds Max
- Fully customizable Material Pool allows users to create custom libraries of materials
- Multiple views allow for management of multiple material trees simultaneously
- Ability to open multiple material/map previews and dock them within NodeJoe UI
- Automatically arrange and layout nodes within a material tree
- Support for any 3ds Max compatible renderers (including mental ray, VRay, finalRender, Brazil and Maxwell)
- Fully customizable keyboard shortcuts
- Context-menu based linking of nodes (Maya-style)
- 3ds Max files with NodeJoe data inside can be used and rendered on systems without NodeJoe installed
- Floating license system (DCPFLICS) allows artists on a network to share li
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