Custom pickup named G51 based on old Soviet truck GAZ-51.
Front of car styled like WW and post WW(first reactive) airplanes like 'Spitfire', 'MIG-15' etc. In front behind the grill installed 2 radiators and under of them - intercooler with personal air intake.
G51 has own suspension and frame. Another wings on the wheels. Wheels with sport tires, big wide 5 bolt discs and powerful brakes with red calipers. In rear - wider wheels than in front, reinforced suspension for cargo in the back.
Interior - simple, red\black with chrome spokes at steering wheel with black center.
Pickup's color - black, rims - chrome rim and spokes in red star styled.
Used 'meshsmooth' lev. 2 for most parts of car.
With subdivision lev. 2:
Polygons - 4 572 784
Verticles - 4 592 401
Number of polygons can be reduced by set subdivision of brake discs and calipers to 1 or 0 level. Or you can delete them.
With subdivision lev. 0:
Polygons - 535 592
Verticles - 545 752
For main car color used vray shader 'carpaint'.
In obj. and fbx formats model with subdivision with lev. 2.
*.max (2014) - native format, for 3d max 2014 or newer
*.max (2011) - for 3d max 2011 or newer
*.obj - for other programs
*.fbx - for other programs