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|Host Application:||Other ( See Notes )|
|Operating System:||Multiple ( See Notes )|
Craft Airplane Extended is a miracle for animators. Airplane physics are extraordinarily complicated: scripting is a nightmare and key-framing doesn't cut it.. This animation tool makes it easy for the user to create realistic simulations: keyframes are saved automatically. The airplane is controlled with an input device directly through 3ds max or Maya.
• Simulates airplanes inside Max, Maya and Viz
• Saves key-frames automatically
• Follows motion path or controlled manually - you choose
• Extremely customizable: anything from biplane to jumbo jet
• Physically correct
• Animate any airplane model you have
• Customizable speed, lift etc.
• Multiple wings, tails, rudders, props ...
• Manual-control option
Craft Airplane Extended comes equipped with a 'TargetNode' that the airplane seeks out when it is made autonomous. The TargetNode can be animated by attaching it to a spline, key-framing it, or attaching it to any other moving object (like another airplane). Craft Airplane Extended will follow the path you choose.
Hint: Use Craft Spline Speed-Controller to plot a path for your airplane.
Craft Airplane Extended has one camera that follows from behind, and one camera is situated at the pilot's point of view. These simply choose the camera you want to look through during flight.
The Body Relocator Node is used to fine-tuned your recording. It can be keyframed relative to the main airplane body - relocating the high-polygon model away from the original flight path. For example, it can be used to move the plane a bit to one side if one of the wings happened to cut through an object that the plane should have missed.
Who uses Craft Airplane Extended?
Lockheed Martin, Digital Dimension, U.S. Air Force, Proof, and more!
This install supports the following versions of your favorite 3D applications: