Nimbus is the first release of a versatile tool for game content creation. Originally designed for DirectX File Format and Nimbus Dynamic Scenes File Format, Nimbus has evolved to include HLSL effect writing and testing capabilities, in a way that effect developers can configure their scripts elegantly for artist without programming experience to use them in their scenery. Nimbus enables the creation of Game Assets, HLSL effects, Animation among several other objects and effect modified geometry like the elegant water seen in our preview of nimbus.
Create amazing 3D scenes in less time with Nimbus software. This full featured modeling, animation, and rendering application will integrate your DirectX, XNA, or any DirectX based Game Engine 3D Content production pipeline, without any extra effort. Those looking to quickly and efficiently generate convincing jaw-dropping scenes.