| Power Solids Do you have models that are difficult and tedious to create with Patches or Polygons? Power Solids brings the power of Solids Modeling tools like Booleans, Filleting and Shelling into your 3ds Max and Autodesk VIZ environments. Power Solids introduces support for a new type of shape representation called a Boundary Representation (BREP). This is the representation used in most modern day CAD systems. Robert McNeel's Rhino, Dassault's Solid Works and Catia, PTC's Pro Engineer, EDS's Solid Edge, Bentley's Microstation, Nemetschek's Vectorworks and Autodesk's Inventor are among the more popular CAD systems that use Boundary Representations as their primary form of shape representation. Our Boundary Representation uses double precision NURBS-based geometry and Non-Manifold Topology. Once created these models can be exported to CAD packages for post-process applications such as NC, Finite Element Analysis, dimensioning, assembly, manufacturing analysis, etc. Key Benefits: * Export models to popular CAD formats like IGES and Rhino * Creation of BREP Assemblies to act as special grouping mechanisms specific to Power Solids objects * Support for BREP Booleans, Sweeps, Extrusions, Skins, Shells, Fillets, and many more advanced features. Power Translators
Have you ever had to re-create a CAD model inside of 3ds Max or Autodesk VIZ? Power Translators Basic is the answer to get those CAD models and assemblies into 3ds Max and Autodesk VIZ with the push of a button. Power Translators Basic reads IGES, STEP, SAT, and Rhino and creates a 'BrepObject' to represent the precise geometry defined in these files. It can then create a mesh at render time to a specified user defined tolerance relative to the size of the object in the image. For example, a tolerance of 1/2 Pixel will produce an extremely high quality image with very smooth edges that do not have polygonal artifacts. The 'BrepObject' introduced by Power Translators Basic can have materials applied at the sub-object level and is able to utilize most 3ds Max Mesh modifiers (e.g. Twist, UVWMap, etc.). Power Translators Basic could easily pay for itself on a single project in time savings alone! |