| Workshop 3dsmax 2009 Design volume 2 english In this second course dedicate to 3dsmax 2009 Design you will find matters very interesting respect the use of the new Mental ray 3.65. Particular attention is dedicate to the new technology mental ray proxy that will allow you to manage scenes of you raise dimensions. Realize vegetation for external in Mental ray. You will find a complete panning of all the new materials mental ray Pro material. The management of the cordinates uv reported architectural to the new materials and the material editor. A part of the course is dedicate to the analysis of important concepts for accelerate the workflow of the animations. Besides complete analysis of the new tools Render Frame Window for accelarate a lot of proceduresfor the parameters of Mental ray. Analysis of new tools dedicate to the assisted animation. Analysis of the new saving methods of the data in memory for fast rendering. In the progress they are present files 3dsmax 2009 and relative texture you will have available scenes to study the materials scenes, of insides, scenes of external vegetation, scenes of outside and scenes of design. The files are of free use. Accurate translation English through Naturally Dragon Speaking They are present: video avi - codec xvid - resolution 1024 xes 768. The course lasts around 7:00 hours, language english. Index lessons: 3dsmax2009_v2_001_Rendered Frame Window The new window of control rendering, first part. 3dsmax2009_v2_002_Rendered Frame Window The new window of control rendering, second part. 3dsmax2009_v2_003_Include_in_Render The new window of control rendering, third part. 3dsmax2009_v2_004_news_Final_Gather The news in the Final Gahter. 3dsmax2009_v2_005_Reuse_Geometry Reuse the geometry for fast job. 3dsmax2009_v2_006_Subset_Pixels How accelarate a project of job with this technology. 3dsmax2009_v2_007_proxy_3dsmax To understand the management of the classical proxies in 3dsmax. 3dsmax2009_v2_008_proxy_low_3dsmax To understand the management of the classical proxies in 3dsmax second part. 3dsmax2009_v2_009_Mrproxy_write The new Mrproxies of Mental ray. 3dsmax2009_v2_010_Mrproxy_options To manage the options of the Mrproxy. 3dsmax2009_v2_011_Mrproxy_Material To manage the materials and the Mrproxies. 3dsmax2009_v2_012_Mrproxy_animation To realize animated Mrproxy. 3dsmax2009_v2_013_Mrproxy_vegetation To realize vegetation with the Mrproxies. 3dsmax2009_v2_014_Mrproxy_bps2 The new technology Bps2 in relationship to the Mrproxy. 3dsmax2009_v2_015_Walktrough_Assistant A new tool of animation in 3dsmax 2009. 3dsmax2009_v2_016_Walktrough_Mr_proxy Use the Mrproxies in the walktrough. 3dsmax2009_v2_017_Walktrough_animation. Tips to realize animations. 3dsmax2009_v2_018_Pro_materials_generic The new Pro material generic of mental ray. 3dsmax2009_v2_019_Pro_materials_generic_glossy To manage the glossy in the Pro material generic. 3dsmax2009_v2_020_Pro_materials_generic_bump To manage the bump in the Pro material generic. 3dsmax2009_v2_021_Pro_materials_generic_material_editor Relation among the material editor and the cordinates uv. 3dsmax2009_v2_022_Pro_materials_generic_material_transparency To manage the transparency in the Pro material generic.
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