Following this course you will be able to expand the functionalities of
mental ray 3.6 through the use of shader, materials and non available plugin
in the basic version of 3dsmax 2008.
Many of these matters the use of shader that you will be available treat
in 3dsmax 2009, will have therefore already a double convenience in to widen the use of 3dmax 2008 and you will be already able to also manage many commands of 3dsmax 2009.
They are present: video avi codec xvid - resolution 1024 x 768.
Inside the course they are contained the files of example and relative texture
of free use.
The course have a duration around 4:00 hours, language english
To understand the management of the containing files hidden shader.
To decontrol the shader Arch:expouser-simple.
To plan the tone map with Arch:expouser-simple.
Analysis and use of file hdri in the tone map.
To manage the parameters of the Arch:expouser-simple.
To make available other shader of tone mapping.
To manage the parameters and the importance of the correctphysics scale
To manage the parameters second part.
Another shader to manage the tone map in mental ray.
We train the subset_of_scene in the production_max.
As he can help us this shader.
Compositing in a program of photo retouch.
To manage the shader through the id.
Subsets of advanced management in the shader.
Management of the shader list for multiple shader.
Errors of visualization environment in presence of materials
Solution of interaction of the environment through the shader raytype_switcher.
Management of the panoramic files and relationship with mirror ball.
As an image mirror ball realizes him.
Management of the files inside mirror ball.
To introduce the camera map in the management of the raytype_switcher.
The materials matte in 3dsmax and mental ray.
The new material matte shadow reflection and the control mask.
Management of the glossines and the max distance
the lights managed inside the material.
Aspect about the ambient occlusion in the material.
Management of the new shader to check the motion blur in mental ray.
Second part formulation of the parameters.
A new physical camera in mental ray.
MR3.6_V2_031_regards and anticipations
You greet end course and anticipations next treatments.