Video Workshop Mental ray 3.6 vol.2 english

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Specifications
Product ID:404499
Published:
Level:Advanced
Artist
TurboSquid Member Since May 2001
Currently sells 466 products
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Description
Following this course you will be able to expand the functionalities of
mental ray 3.6 through the use of shader, materials and non available plugin
in the basic version of 3dsmax 2008.
Many of these matters the use of shader that you will be available treat
in 3dsmax 2009, will have therefore already a double convenience in to widen the use of 3dmax 2008 and you will be already able to also manage many commands of 3dsmax 2009.

They are present: video avi codec xvid - resolution 1024 x 768.
Inside the course they are contained the files of example and relative texture
of free use.
The course have a duration around 4:00 hours, language english


Index lessons:

MR3.6_V2_001_introduction
To understand the management of the containing files hidden shader.

MR3.6_V2_002__unlock_the_shader
To decontrol the shader Arch:expouser-simple.

MR3.6_V2_003_Tone_map
To plan the tone map with Arch:expouser-simple.

MR3.6_V2_004_Tone_map_hdri
Analysis and use of file hdri in the tone map.

MR3.6_V2_005_Tone_map_Expouser_simple
To manage the parameters of the Arch:expouser-simple.

MR3.6_V2_006_Tone_map_altri_Expouser
To make available other shader of tone mapping.

MR3.6_V2_007_Tone_map_Arch_Expouser_Photographic
To manage the parameters and the importance of the correctphysics scale


MR3.6_V2_008_Tone_map_Arch_Expouser_Photographic
To manage the parameters second part.


MR3.6_V2_009_Tone_map_Arch_Expouser_Photographic_max
Another shader to manage the tone map in mental ray.

MR3.6_V2_010_Render_subset_of_scene
We train the subset_of_scene in the production_max.

MR3.6_V2_011_Render_subset_of_scene
As he can help us this shader.

MR3.6_V2_012_Render_subset_of_scene
Compositing in a program of photo retouch.

MR3.6_V2_013_Render_subset_of_scene
To manage the shader through the id.

MR3.6_V2_015_Gamma_gain
Subsets of advanced management in the shader.

MR3.6_V2_016_Shader_list
Management of the shader list for multiple shader.

MR3.6_V2_017_enviroment
Errors of visualization environment in presence of materials
reflecting.

MR3.6_V2_018_raytype_switcher
Solution of interaction of the environment through the shader raytype_switcher.

MR3.6_V2_019_mirror_ball
Management of the panoramic files and relationship with mirror ball.

MR3.6_V2_020_mirror_ball
As an image mirror ball realizes him.

MR3.6_V2_021_mirror_ball_import_file
Management of the files inside mirror ball.

MR3.6_V2_022_camera_map
To introduce the camera map in the management of the raytype_switcher.

MR3.6_V2_023_mr_matte_shadow_reflection
The materials matte in 3dsmax and mental ray.

MR3.6_V2_024_mr_matte_shadow_reflection_mask
The new material matte shadow reflection and the control mask.

MR3.6_V2_025_mr_matte_shadow_reflection_glossiness
Management of the glossines and the max distance


MR3.6_V2_026_mr_matte_shadow_reflection_light
the lights managed inside the material.

MR3.6_V2_027_mr_matte_shadow_reflection_Ao
Aspect about the ambient occlusion in the material.

MR3.6_V2_028_mr_motion_blur
Management of the new shader to check the motion blur in mental ray.

MR3.6_V2_029_mr_motion_blur
Second part formulation of the parameters.

MR3.6_V2_030_mr_camera
A new physical camera in mental ray.

MR3.6_V2_031_regards and anticipations
You greet end course and anticipations next treatments.

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