Lwo This lightwave object is subdivided in its entirety. Very basic procedural and image texturing of the headlights and taillights for presentations purposes. If you are a lightwave user, you can share in the benefits of opening you fprime window and start working from the support image to high that you would like to take this beautiful car. Obj The .obj will come into Maya or max requiring subdivision or smoothing. Unfortunately the texturing of the lights would have to done from scratch.