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UltiBolt

All Extended Uses
Included Formats
MaxScript 9
Other Files
Demo.max
Specifications
Product ID:394240
Published:
Host Application:3ds max
Host Version:9 Preferred
Artist
TurboSquid Member Since July 2005
Currently sells 15 products
Achievements:
1 Rating Submitted
Product Rating
ylanstudios
Jan 5, 2010
works ok, but does not retain customization when you create a new primitive
Categories
Description
This was a script I developed for my portfolio. I think you guys will like it a lot. It adds a 'Bolt' primitive to your 'Extended Primitives' pulldown in the command panel for 3d studio max. It's stable, and includes lots of cool features like head-cuts, height and radius of both the head and the body, and segments. In this latest version, you can even edit some parameters of the head cut like width, depth, and more.

Note that this creates procedural objects, and as such, I haven't built in any threads. With these objects you have the choice of building them as geometry or in the materials, so this script is well suited for low poly work too.

The link below has a demo .max file (Max 9) where you can see some example bolts from the script!

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