Mental ray 3.5 in 3dsmax 9.0 volume 2
This course illustrates the new engine of rendering Mentalray3.5 in 3dsmax 9.0
They are present: video avi codec xvid - resolution 800 x 600.
Inside the course they are contained the files of example and relative texture.
The course illustrates all the potentialities of the new Final Gahter and Global
illumination
through of scenes of easy understanding.
Through a practical example you will be able to create: the illumination
the formulations of fg and gi, the realization of the materials and the final rendering of
a professional scene concerned the interior design.
Use of script to perform rendering of big dimensions.
Analysis of the materials SSS Fast Material (me).
Analysis of the material SSSs fast Skin Material (me).
Analysis of the material SSS physical Material (me).
The shaders hidden of Mental ray 3.5: as to make them available and to use them.
The course lasts around 6:00 hours, language english.
Index lessons:
001_MR3.5_V2_fg_introduzione
The differences among Final ghater of Mr3.4 and the new Mr3.5
002_MR3.5_V2_fg_preset_multipilter_density
The multifilter and the Point Density
003_MR3.5_V2_fg_Rays for fg point
As to use the Ray for FG point
004_MR3.5_V2_fg_Interpolate fgs point
To plan you interpolate Over num FG Point
005_MR3.5_V2_fg_Bounce
The bounce and the Weigth
006_MR3.5_V2_fg_read_write_map
The new saving options for the FG
007_MR3.5_V2_fg_advanced
The advanced parameters for the FG
008_MR3.5_V2_gi_introduzione
The differences among the global illumination of Mr3.4 and the new Mr3.5
009_MR3.5_V2_gi_sample and radius
To plan the photons for sample and the Radius
010_MR3.5_V2_gi_merge and photon light
The new merge photon of the global illumination
011_MR3.5_V2_gi_trace depths
Influence of the trace depth in the global illumination
012_MR3.5_V2_fg and gi
Combine Fg and GI
013_MR3.5_V2_bath and the lights
A professional practical example, to plan the principal light
014_MR3.5_V2_bath and the photometric lights
A professional practical example, to plan the photometric lights
015_MR3.5_V2_bath and materials
A professional practical example, the materials first it departs
016_MR3.5_V2_bath and materials
A professional practical example, the materials second part
017_MR3.5_V2_bath and materials
A professional practical example, the materials third part
018_MR3.5_V2_bath and materials
A professional practical example, the materials fourth part
019_MR3.5_V2_il bath and materials
A professional practical example, the materials fifth part
020_MR3.5_V2_il bath and materials
A professional practical example, the materials sixth part
Download the index lesson for complete description.
Mak21 is an operator 3ds max certified advanced level DISCREET.