| This dragon model is fully rigged and uses IK limb solvers for the limbs, fingers and toes. The neck, tail, and wings are forward kinematic only. Built using editable polys. The textures include diffuse, bump, specular color, and specular level. There are two Max files, one for rendering purposes, and one for real-time purposes. The real-time version uses baked textures meant for real-time viewing, and is ready for export as a W3d file. Download the preview CXT file and Paulygon's Model Viewer for a real-time look. neck spikes.jpg (1024 x 1024) neck spikes alpha.jpg (1024 x 1024) teeth.tga (512 x 512) eye.psd (128 x 128) body meshCompleteMap2-1024.jpg (1024 x 1024) wing membrane CompleteMap2-1024.jpg (1024 x 1024) full body difuse.jpg (2048 x 2048) full body specular color.jpg (2048 x 2048) full body specular.jpg (2048 x 2048) full body bump.jpg (2048 x 2048) loiosh wing texture.jpg (1024 x 1024) loiosh wing texture bump.jpg (1024 x 1024) loiosh bone bump.jpg (512 x 512) |