(WARNING: TRANSLATE MACHINE XATAS ua->uk) For today all more frequent gamers computers use 'normal' texture for the increase of realistic ness (Half-Life2, Doom3, TrackMania etc). If you are going to develop the computer game or to change/edit textures of already existing, this instrument will be not replaceable for you. With his help it is possible to carry out converting of 'bump' texture to 'normal' texture. 'Normal' texture is the alternative of 'bump', but for miscalculations requires far fewer time in a difference from 'bump' texture. «Normal» texture was developed specially for OPENGL & Direct3D video modes.In download archive: 1. Action.atn 2. Manual.mht Converting texture 2048x2048px on CPU 1000 MHZ, DDR1 256 (# - attempt): #1 [15 sec]; #2 [12 sec]; #3 [9 sec]; #4 [8 sec]; #5 [8 sec]; Converting texture 2048x2048px on CPU 2000 MHZ, DDR1 512 (# - attempt): #1 [7 sec]; #2 [5 sec]; #3 [4 sec]; #4 [4 sec]; #5 [4 sec]; You necessarily must have PhotoShop 8 CS-1 &+ |