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USArmy_2ndInf_Rigged_Maya.zip   by ES3DStudios Product ID: 358748
KEYWORDS: Army Iraq Infantry Warrior Division Character Soldier Rigged War Gulf Maya FBIK Rig IK Figure ACU Rifle Desert M4 Weapon Combat Team Sim BCT Game Mod
CATEGORIES:  3D Models > Characters > Humanoid Types > Military
High detail USArmy 2ndInfantry Division figure model, rigged with FBIK in Maya. New style digital camo ACU. Rational poly-count makes it suitable for 'next-generation' games. Very high level of detail also suitable for high-end render work. Other formats available.

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Description
High detail USArmy 2ndInfantry Division figure model, rigged with FBIK in Maya. New style digital camo ACU. Rational poly-count makes it suitable for 'next-generation' games. Very high level of detail also suitable for high-end render work. Other formats available.

Many other models and 3D formats available in this series from ES3DStudios, including combat troops of many nationalities, civilians, and rebel insurgents, plus region specific architecture and other military equipment. Click 'ES3DStudios' to see full range.

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Textures are available in a seperate zip download ***************************************************************

During the late spring of 2004, much of the soldiers of the 2nd Infantry Division’s 2nd Brigade Combat Team were given notice that they were about to be ordered to further deployment, with duty in Iraq. Units involved in this call-up included: 1/503rd Infantry Regiment (Air Assault), 1/506th Infantry Regiment (Air Assault) , 2/17th Field Artillery, 1/9 Infantry Regiment (Mechanized), 44th Engineers Battalion, 2nd Forward Support Battalion, A Company 102nd Military Intelligence, B Company 122nd Signal and portions of the 2/72nd Armor. Time from first notice of deployment to actual “wheels-up” exit of the peninsula was very short. As such, an extreme amount of training was conducted by the Brigade as they switched from a focus of the foreign defense of South Korea to the more offensive operations that were going to be needed in action in Iraq. Furthermore, time was given for the majority of the soldiers to enjoy two weeks of leave to visit the United States. This was vital: many of the soldiers had been in South Korea for a year or more with only two weeks or less time in the United States during their stay of duty. More, they were about to depart on a deployment that was scheduled to last at least another year. Finally, in the beginning of August 2004, the Brigade deployed to Iraq.

Upon landing in country, the 2nd BCT was given strategic command to much of the sparsely populated area south and west of Fallujah. Their mission, however, changed when the major strategic actions began to take place within the city proper. At this time, the Brigade Combat Team was refocused and given control of the eastern half of the volatile city of Ar-Ramadi. Many of the units had to physically move to new camps in support of this new mission. This became the primary focus of the 2nd BCT for much of their deployment.

The Brigade was spread out amongst many camps. To the west of the city of Ar-Ramadi sat the camp of Junction City. 2ID units stationed there included 2nd Brigade Headquarters, 2/17 Field Artillery, 1/9 Infantry, 44th Engineers Battalion, A Company 102nd Military Intelligence, B Company 122nd Signal and C company (a medical company from 2nd Forward Support Battalion). To the eastern end of the city sat a much more austere camp, known ironically as the Combat Outpost. This was home to the 1/503rd Infantry Regiment. East of them but outside of the city proper itself was the town of Habbiniya and the 1/506th Infantry Regiment. Adjacent to this camp was the logistically important camp of Al-Taqaddum, where the 2nd Forward Support Battalion was stationed. (Wikipedia)

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Previews
MayaRig_01.jpg
High-Res Real-Time Preview 194 KB   
Maya_Wire_01.jpg
High-Res Real-Time Preview 391 KB   
Maya_Wire_02.jpg
High-Res Real-Time Preview 264 KB   
Maya_Wire_03.jpg
High-Res Real-Time Preview 369 KB   
Maya_Wire_04.jpg
High-Res Real-Time Preview 292 KB   
$ 189.00
Available Delivery Formats:
Download Only
Available File Formats
Maya ( .ma, .mb )
1.0 MB
Maya Textures ( .ma, .mb )
1.7 MB
Product Specifications
Media Type:3D Models
Published:Jun 25, 2007
Geometry:Polygonal
Polygons:11,074
Vertices:5,947
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
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