Hotel 01 This 3D model is available in Cinema 4D 9.5, FBX 6.0 and 3DS file formats. Other formats upon request. The C4D file use Symmetry and NURB objects where this is preferably and to ease further modeling and texturing. The 3DS file is consequent triangulated and do NOT have selection tags.Modules Hotel 01 is a module based 3D model. The building has 4 unique modules: 1st, 2nd, 9th and 10th floor. Floor 3 to 8 is a duplicate of 2nd floor. In Cinema 4D all changes made to 2nd floor also will affect floor 3 to 8. If you want one of these floors to be unique and/or make changes to one of the modules, convert the appropriate instance object first. This is not needed for the FBX and 3DS file as all instances are already converted. Adding new floors To extend the Hotel building beyond 10 floors, duplicate 2nd floor and insert the copies somewhere between 2nd and 9th floor. Make a note that the exact distance between the floors are 400 units. If you duplicate floor 8, move it 400 units up together with the floors above it and you have added a new floor to the building. The cool thing is that all details like elevator shaft, staircase, windows a.o is dublicated together with the floor and fits like a glove. Removing floors This is even easier than adding a floor. Delete any of the floors between 3rd and 8th, and move the rest down 400 units (or 400x number of floors removed). The building is set up to a minimum of 4 floors (1st, 2nd, 9th and 10th) as these are unique. Note that 1st floor is 2 floors high. Materials and Selection tags Many meshes has selection tags applied. This to ease the process of adding textures. All materials are named in a logical way. Replacing/adding textures is easy and quick. No UVW mapping is preformed, thought present in some file formats. You still need to remap the UVW if you need this option. No light leaks All walls, floors, roofs and so on, is made by closed blocks/meshes, much like a real construction. This minimize risk of light-leaks between rooms and floors. Setting up internal walls The building is set up with a basic interior construction like floors, staircase, elevator shaft and even an elevator - located at 1st floor. You can easy add your own walls, doors and interior to make the building ready for game level use. Front- and elevator doors can be opened/closed. If you only need the K1 building's exterior, you can quickly remove all interior objects without altering the external construction. What's 'in the box'? You get the 3D model with material setup (placeholders for textures), a read-me file with this info - and thats it. There are no lights or scene setup included. STATISTICS: •• C4D: (NURBS present) Points: 15,131 Polygons: 15,217 Objects: 156 (grouped) ••FBX: Points: 43,533 Polygons: 44,051 Objects: 287 (grouped) ••3DS: Points: 103,394 Polygons: 81,605 (all triangulated) Objects: 280 (grouped) Names on meshes/groups on 3DS file has been altered/trunchated during conversion process. However, the grouping is intact. |