finalRender Stage-2 is and advanced rendering system that offers the latest, state of the art rendering technology. As a standalone product it can be used with multiple applications, however each 'integration' still has some modifications and differences specific to the target application. finalRender Stage-2 for CINEMA is based on the exact same core as finalRender Stage-2 for Maya, in fact a production house using both products (Maya and CINEMA) can interchange the renderer as they wish. Even most of the render settings (approx. 98%) are exactly the same and can be easily transferred and reused between both products. As a standalone rendering system, finalRender Stage-2 needs to be externally driven by the main modeling application (CINEMA or Maya). The software part driving the rendering core is called a 'Translator'. Every modeling application needs its own translator plug-in to control the rendering core of finalRender Stage-2. Besides 'translating' the scene data along with material settings and light setup, the translator also needs to take care about all file I/O communication and network rendering.Every package of finalRender Stage-2 for CINEMA 4D comes with a translator plug-in that controls the rendering core. A tight integration into CINEMA 4D makes sure that nearly every scene setting and material along with proper illumination is passed on to finalRender Stage-2. find below a short list of key features found in finalRender Stage-2 for Cinema 4D.
- Full Support for Maya 6.5 - 8
- 32-Bit Support
- 64-Bit Support (Windows x64)
- Advanced Texture Baking
- Ultra Fast Flicker Free GI
- Maya Shading Network Support
- finalRender Stage-2 Shader SDK (optional)
- True Distributed Network Rendering
- High Resolution Bitmap Rendering 20k and bigger
- OpenEXR support
- RPF and RLA support
- Photometric Light Support
- True Area Shadow Support
- Real Area Light Support
- Network Rendering Supported
- Particle Rendering
- Advanced Caustic Rendering Effects
- Highly Optimized Skin Shader Included
- Special Multi-Million Polygon Rendering Mode
- Automatic and Scene dependent Raytracing Optimization
- Multiple Real World Cameras to Choose from
- True Micro Triangle Displacement Support
- Advanced and Fast Nurbs Tessellation
- Sub Division Surfaces at Render time
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