|Operating System:||Other ( See Notes )|
|Software Source Code Included:||No|
Copyright free. Generated by age, gender and ethnicity. Animatable, using GenCrowd’s morph targets or bone rig. Exportable in a variety of file formats, mesh resolutions and texture sizes.
So, if you need to populate your stadium or street scene in Tokyo, London, Los Angeles or Bombay and time, money or resources are tight let GenCrowd 3D help you or your artists lighten the production load.
GenCrowd 3D info:
GenCrowd 3D allows any number of unique 3D heads to be generated easily and quickly. You can set the number of heads you wish to generate in a given window. Individually generated heads can viewed 360º at different mesh resolutions. Heads can be mixed to produce sub group of 'related' heads. If you’re looking to create a particular head, GenCrowd enables you to change the ethinicity, age or gender. If you want to generate a crowd of heads with certain characteristics, GenCrowd 3D enables that.
Whether you want your heads to smile or frown, GenCrowd allows a variety of morph targets (expressions and phonemes) to be added to each head. You can mix expressions, phonemes and other traits to produce truely unique characters. Morph targets can be applied to large numbers of selected heads with a couple of keys strokes.
Animation: to speed this up in your animation package the heads are exported with a 'bone rig' and animation sequence, which cycles through sample expressions and visemes. Bump and specular maps can be created and exported. Once you have created your desired head or group, you can then save them as .OBJ Maya Binary (.MB)VRML .FBX & DotXSI
The supplied mesh is a high quality quad mesh (which enables easy subdivision, in ZBrush for example). There are 4 export mesh resolutions: 1, 2, 5 and 9k. All of these mesh resolutions come complete with a bone rig for animation.
'The software is very easy to use and generates a lot of meshes with good variation in a short time frame. Without referring to any of the help files I was able to figure out the basics of the software very quickly and was very impressed with the functionality. The option to view the bones which are driving the target shapes felt pretty good and give the software a more professional feel compared to other products.
All in all, I was very impressed with the software, and feel it would add value to studios needing to generate lots of generic characters in a short time frame.
The ability to group characters into sets seems pretty good and would be useful for studios working on MMORPG’s or large military-style shooter titles'
Lee Montgomery, artist/animator, Rockstar North 2001>2005
Windows System Requirements:
2.0GHz P4 or equivalent
250MB disk space