Light bulb model. Everything is polygonal and there is no texture. Metric units is used with centimeters and scene is in real world scale. Wireframes show subdivision level 0. Scene has mental ray setup and ready to render as in presentation images. Ambient occlusion material is used on the ground for gi shadows, materials on the bulb are all standard materials, Model has 30266 polys and 30565 verts unsmoothed. FBX, 3DS and OBJ files are included with low and high poly versions.