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Viking Horned Helmet Low-Poly

FORMATS
NATIVE
3ds Max 2019  |  Arnold 4.2.2.20
3ds Max 2019  |  V-Ray 4.0.5.31
FBX 2019
3D Model Specifications
8,046 Polygons
8,707 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 337128
233 Products
Since 2002
131
VIKING HORNED HELMET
Revised : August 2021

Game Ready model of a fantasy Viking Horned Helmet with wool Liner from the 8th century.

|| USAGE ||
       This model is suitable for games, cartoons, mods or any real time applications
       The asset is detailed enough to allow close up shots.
|| GENERAL ||

       The stack is not collapsed and you will be able to remove or tweak the subdivisions (turbo smooth modifiers) if needed.
       Model is built to real-world scale. 1 unit equals 1cm
       Scene objects are organized by layers / groups / selection sets
       Lights and cameras are included in the 3ds max 2019 VRay and in the 3ds max 2019 Arnold version but not in the fbx file.

|| SPECS ||
       This model contains 3 separate objects and a backplane
       This model contains 8046 polygons (Quads)
       Polycount:                  
                Horns : 512
                Helmet: 7150
                Liner: 276
                Background: 108

|| TEXTURES & SHADERS||
3ds Max 2019 Arnold -> Physical Material (Metallic / Roughness)
3ds Max 2019 Vray -> VRayMtl (Metallic / Roughness)
      
The model contains 24 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).
PNG format 4096 x 4096 & 2046x2046 pixel resolution. 
Included Map Types:
       * Ambient Occlusion
       * BaseColor
       * Diffuse
       * Glossiness
       * Metallic
       * Normal
       * Roughness
       * Specular

All textures are handpainted.

|| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay.
A Mormoset Toolbag rendering and a post production version done in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.
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