This model has enough detail to be your character's getaway vehicle, but is lightweight enough to park outside of your latest architectural presentation. The textures for each 'paintjob' are contained in 5 unified UV Maps, & they are all named correspondingly. Color, Reflection, Specular Color, Bump & Transparency. This makes editing the paint job very easy and it will also keep your file neat. You need to download the textures as either .jpg or .psd textures in the accompanying files section. The Photoshop textures have layers so you can easily edit the included graphics or colors. There is even a hand painted 'occlusion layer' which can be easily turned off if you desire. The UVs have enough border to reduce the texture resolution to 512X512 pixels without any 'UV Leaking'This model was developed with real time rendering engines in mind, so the model is compatible with single sided rendering. (aka: back face culling) This model was fabricated in Cinema 4D so as an added bonus, the Cinema 4D users that purchase the native format of this model will be pleasantly surprised by 2 Xpresso Sliders in the Attributes Manager when the bike is selected. It will control the handlebars turning and the kick-stand. For the other formats, the bike is included in a neutral 'pose' and a parked 'pose'. The Maya, C4D, XSI and MAX formats have correct pivot points for animation; The 7 Objects are: The Main Body of the bike, Upper Forks, Lower Forks, Swingarm, Front Wheel, Rear Wheel & Kick-Stand. All the formats have this breakdown also... But only the .WRL file preserves the pivot location and orientation. ALL file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (you may have to create a new material and load the 5 textures into their respective channels.) Technical Note: This model was designed with a 'Phong Smoothing' angle of 60° (also referred to as 'Normal Smoothing' or 'Normal Softness') so this would be your optimal setting in your 3D software. |