| Caustics animated volumetric gobo to create underwater 'sea beams'. The animated texture sequence can be channelled through a 3D volumetric light* to create the desired effect. The 'gobo' acts as a coloured mask to create the shards of light.** The above images show sample frames from the sequence, as well as sample shots of the volumeric beams in use in a 3D scene (Lightwave 8.0). The WMV video below shows the texture in action. The rar compressed package consists of 1000 sequential frames (512x512 pixel) - making possible 25 second perfect continuous sequence at 25fps. The smaller zip packages are included with frames 1-250, 251-500, 501-750, 751-1000. * Most high-end 3D packages support volumetric lights that can use texture channels. In a recent project, this gobo was used in Lightwave 8 for stunning underwater shots for broadcast. Please make sure that your 3d package supports this feature before buying. **Gobos are thin masks that are placed in the gate of a spot in order to shape the light beam, creating an endless variety of patterns. ProtoCG are specialists in underwater CGI.
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