| 38 morph targets make it possible to easily accomplish complicated tasks and advanced facial animations by yeilding a countless number of ways in which you can combine them. The Head is rigged and skinned. The bones are wired to a bunch of sliders. All the morph channels are loaded inside the Parameter Collector, making things easy and organized. The model is fully textured, including diffuse, specular and bump maps. the hair uses 3ds max8 built-in 'Hair and Fur' which can be easily modified as desired. images above were all rendered in mental ray renderer. |