3D model of realistic male Head. For creating 3D Characters \ People, using in realtime video games, apps and in any visualisation (rendering).
All meshes built for animation. Low poly model can be smoothed or subdivided. (You may see subdiv model on the Thumbnails and on Turntables above)
Originally (hair less) created with Maya 8.5
Scenes with hair (mesh+alfa) created with Maya 2013
:::::::: SPECS & TEXTURES ::::::::
This product include:
Hair less scene:
all shaders (standart blin and lambert), lights that you may see on Thumbnails and on Turntables,
1 mesh (3162 tris) for head and 12 sets shaders \ textures (2048x2048 pix), with differences in detail face (please see Thumbnails and Turntable above)
1 set of Low poly mouth / teeth / tounge with UV place on main head's texture,
1 set of Low poly mouth / teeth / tounge on separate UV and texture,
7 types sets of eye colors with meshes and separate HD textures (4096x4096 pix),
1 set of eyes with UV place on main head's texture,
1 set of HD eyelashes (mesh 4916 tris, 2 textures with alfa 512x512 pix),
1 set with low poly eyelashes (120 tris) with UV place on main head's texture.
Scenes with Hair:
Maya 2013 scene has all standart shaders.
obj, fbx, 3ds max scenes may need to adjust shaders a bit.
Maya 2015 scene has standart and OctanRender shaders and HDR light.
Color, Specular, Normal maps, Alfa. Most Textures in TGA.
:::::::: PRESENTATION IMAGES ::::::::
Part of thumbnails done in Maya hardware rendering 2.0 Other part of thumbnails (HDR) done in hardware rendering OctaneRender plugin in Maya. Hair less turntable done in Maya viewport with Hardware rendering, specially to show this model in realtime rendering, like in engines of videogames.
:::::::: GENERAL ::::::::
The model is built to real world scale.
Units used: Centimeters.
Scene objects are organized by layers/Groups.
All objects individually named and in appropriate layers.
:::::::: ADDITIONAL NOTES ::::::::
This head was invented. Any resemblance to anyone either seen as a coincidence.
Please have a look at other our 3D models by clicking at our Name