| This model is Game-ready. By the use of normal maps it also works for all types of renderings, except closeups. - Diffuse and Specular maps in .dds format. - Normal maps in .tga format, ready for compression with preferred method. - Single map per object. - Map dimensions from 512x512 to 1024x1024 pixels. - Pivots at origin. - The X file comes in two versions: One for right-handed and one for left-handed coordinate systems. (Mirrored Z coordinate) - No camera and light setup included. |