This texture is better for far away to medium range shots, great for filler trees in the background. If used in a shader, can be made to work as a close-range texture.
Description
The texture is tileable, created with a high pass filter on a duplicate layer that affects luminosity. This texture is better for far away to medium range shots, great for filler trees in the background. If used in a shader, can be made to work as a close-range texture. The image doesn't have perfect tiling but the lines are very difficult to see in close range and not at all visible in medium-long range.