| Realistic model of a Grizzly Bear. The textures are 1024x1024 .bmp images. - Grizzly Texture.bmp - Grizzly Bump.bmp - Grizzly Specular.bmp Modeled primarily in quads so you can simply add a subdivision surface modifier and choose the mesh resolution. Previews were rendered with 1 subdivision iterations. The bear has mouth, tongue, and teeth modeled. No plugins used or needed. -- .MAX File -- All other files were exported from this file. The model works in 3D Studio Max 4 and up (3DS Max 4,5,6,7,8,9..). Lights, floor, and background included -- .MB File -- Model is not triangulated so you can use a subdivision surface modifier. Materials included. -- .XSI File -- Model is not triangulated so you can use a subdivision surface modifier. Materials included. -- .LWO File -- Model is not triangulated so you can use a subdivision surface modifier. Materials included. -- .OBJ File -- The obj file was exported with quads intact so you can use a subdivision surface modifier. -- .3DS File -- The 3DS file includes low-poly model and a high-poly model, both with texture coordinates. |