| The mesh originally a subdivided surface in modo. The mesh was frozen to preserve edgeloops for export to .obj and .max. As a result, this model is very high poly and is not viable for a game engine. The supplied .max scene file has the light and camera all setup. No materials/textures are applied unfortunately (except for the plastic sign). This is because the render above uses Maxwell, which uses it's own material format. Sorry guys! I hope you like this model. Thanks for your time! P.S. There was no section for small objects/Stationary, so I guess a pen can be considered a melee weapon! =] |