Science fiction helicopter. Textures are 2048*2048 pixel resolution. Per pixel lighting map (normal map) generated from high resolution 33,000 polygon mesh (also included) and applied to the game ready model at just 1000 polygons. Baked lighting, shine/bump, diffuse, and normal map textures are included and can be found in the max .zip file (for space saving reasons). Please see preview quick time movie for normal map 360 turn around demonstration of the game ready model. Also see high resolution previews. Note: HDRI environment used in high resolution preview one not included. Max 8 version comes ready to render as shown in high res preview 2.