3D model of the Asus Zenfone Zoom with studio.
Based on subdivision geometry (TurboSmooth).The Signature Image was rendered at frame 0 with a subdivision level 3.
In order to put the phone in place starting position move slider to the first frame of animation.
Phones are linked to helper points. You can unlink them if it is necessary.
Clean topology, real world scale, all objects are properly named, model centered at origin in first frame.
Original file format is 3ds Max 2012. Rendered with V-Ray 2.10.01
1. Asus Zenfone Zoom_MAX.zip contains max file with V-Ray materials and textures.
Asus Zenfone Zoom.max - phones with studio used for rendering, V-Ray renderer and V-Ray materials setup.
Phone subdivision level 0: 15503 polys / 16563 verts;
Phone subdivision level 1: 123820 polys / 64063 verts;
Phone subdivision level 2: 495256 polys / 251885 verts.
2. Asus Zenfone Zoom_FBX.zip, Asus Zenfone Zoom_OBJ.zip, contains geometry with texture coords.
Textures are included in all packages.
- .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format;
.obj format was exported from 3ds Max. The geometry for .obj format is set to quads;
- .max files can be loaded in 3ds Max 2012 or higher. In order to use V-Ray 2.10.01 rendering setups and materials.