All versions include the basic geometry and materials for the frog, as well as texture maps for the body (color and bump). *Model not rigged. Pose in scene was done by simple vertex manipulation. The .blend also has a Subdivision Surfaces modifier. This will need to be set up for the other versions in your 3d program. The wire frame view shows the base mesh without modifiers. I exported the the .obj and .fbx with textures but they may need to be re-applied in your application. |