I created 7 amazing procedural materials (no complex mapping required for those that are not sure what that means)in this batch is some amazing organic materials, a dried dirt material, and an awesome water texture; I will tell you below.
1.) Green scale organic material. this is a basic material, but it loks way cool, and is well worth invesing into your scene
2.) The organima textures are a basic scale texture, but with added blood vessles, and internal blood vessles beneath the scales. this material is simply awesome, and you will find many ways to enjoy them.
3.) The water texture is tremendous because of its transparency properties. when at a low angle of Attack (ie tangent to surface or less than 60 degrees) the water becomes less and less transparent. And when you become closer to the normal of the surface (ie 60 - 90 degrees) it will become more and more transparent just like in real life.
4.) There are also a dirt, and interasting twist on an apple materials included as well.
Enjoy these materials guys and tell me what you think.
Thank you
NOTE: Although not neccessary, you can improve the quality of the texture by applying a displacement map. I have done this in the initial scene.