High Detailed Realistic Dobermann (UPDATED) , completely UVmapped and smoothable, made with Maya 7.0 ************************************************************************************* Eyeball,teeth,tongue and necklace are modeled separately, each one in a different mesh
*************************************************************************************** This scene is Ready to render exactly as you see above with MentalRay settings for FinalGather/HDRI and Depth of Field ( HDRI map included!). This model is ready to be rigged and smoothable. The mesh is built with a clean topology, so also low poly version looks very good as shown in the render. The lower level of detail has 3686 polygon count and it is perfect for games. high resolution texture (2048x2048) bump/specular (2048x2048) PSD file included!(ACCOMPANYING PRODUCT FILES) ****************************************************** Level of details: Division 0 = main :3686 eyeball,teeth,tongue :1160 Division 1 = main :14466 eyeball,teeth,tongue :4618 Division 2 = main :57864 eyeball,teeth,tongue :18472 ****************** This pack includes all the following formats: .mb (maya 7 binary) .mb (maya 8 binary) .ma (maya 7 asci) .obj (alias wavefront) .fbx (kaydara) FBX is directly exported from Maya with textures assigned Obj is directly exported from Maya and comes combined, so you must separate it and assign textures. Obj and FBX versions include 3 resolution files: low: 3686 poly (eyeball,teeth,tongue :1160) medium: 14466 poly (eyeball,teeth,tongue :4618) high: 57864 poly (eyeball,teeth,tongue :18472) ******************
Check out larger renders and clip! (preview section) NO POSTWORK ON THESE RENDERS (MENTAL RAY), ONLY ASSEMBLED AND RESIZED |