With Bricks'n'Tiles you can create perfectly seamless brick textures in photorealistic quality in a couple of minutes. Just select a few bricks from any source images such as photos taken with a digital camera. Bricks'n'Tiles automatically arranges the bricks and slightly alters the brick colors by random to create any possible brick pattern.
This is the FREE Version of Bricks'n'Tiles. It has the same features as the Commercial Version without any limitations, and it is free for any NON-commercial usage or evaluation purposes. If you use Bricks'n'Tiles in your commercial projects you need to purchase the commercial version.
Features:
- Creates brick textures from virtually any source image - Textures are perfectly seamless in horizontal and vertical direction without any post-editing. - Different built in brick pattern generators for regular and irregular brick patterns - Integrated brick variation algorithms help to create more natural brick distribution - Import and Export of many common file formats (bmp, jpg, png, tif, gif) - Supports some special texture types for texturing brick borders, arches, vaults or columns - New version 1.5.3 supports generation of highly detailed brick surface Normal Maps
Who uses Bricks'n'Tiles?
- Architects who want to render their buildings with exactly the same look-and-feel as the real surfaces will have.
- Game Developers who want to create seamless wall, floor and roof textures with bump maps and specular maps faster and with a much better visual quality than hand-crafted brick textures.
- 3D Artists who want to have full control over the mood of the scene rather than spending their time with creating and adjusting every texture map manually.
Operation System: Windows XP
You can find some sample files in the Program Folder or at the Bricks'n'Tiles homepage.
To protect our artists and provide a superior customer experience, TurboSquid offers a Quality Guarantee on all our models, textures, and other products. If a product is unsuitable for your project, you can contact our staff for assistance. For more details on our return policy, please review the link below or open a Support Ticket.
If you've found the perfect model but it's not in the right format, TurboSquid can help.
Free file format conversions can be done on almost any model within 24 hours.
Contact Member Services in advance to ensure it's possible for the model you're interested in purchasing.
Model collections and free models are excluded from the offer. Please read our knowledge base entry for complete details on our conversion services.
Product License
Custom License
Bricks'n'Tiles - Easy Creation of Architectural Textures
Note: Brick'n'Tiles is Feedbackware. If you use it in your projects, please take a moment and tell me your opinion about Brick'n'Tiles. Any feedback will be appreciated. Please mail to info@reanimation3d.de
If you are using Bricks'n'Tiles in commercial projects you have to buy the Commercial Version.
Author: Dipl.-Ing. Christian Begand 3D Reconstructions of Historical Buildings Leipzig, Germany
Copyright (c) 2005, 2006 by Christian Begand
Credits: This Programm uses the GID+ Wrapper by 'Paul' (http://www.syix.com/wpsjr1/index.html)
Parts of the Program are also based on the Image Filter Class by Frank Schüler.
WARRANTY DISCLAIMER AND INDEMNIFICATION DISCLAIMER:
THIS SOFTWARE IS PROVIDED 'AS-IS', WITHOUT WARRANTY OF ANY KIND. ANY USE OF THE SOFTWARE AND OUTPUT IS AT YOUR OWN RISK. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE AUTHOR DISCLAIMS ALL WARRANTIES AND CONDITIONS, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO, IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT WITH RESPECT TO THE SOFTWARE OR ITS OUTPUT.
IN NO EVENT SHALL THE AUTHOR BE LIABLE TO YOU OR ANY THIRD PARTY FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF USING THE SOFTWARE OR THE OUTPUT.