UPDATED: 2008/05/20 ================================================= Statistics: polycount: 418500 triangle count: 1014061 vertex(before split) 557372 vertex(after split) 952680 ========================================== Queen Mary 2 (Cunard)Length: 345 meters / 1,132 feet Beam: 41 meters / 135 feet Beam at Bridge Wings: 45 meters / 147.5 feet Draft: 10 meters / 32 feet 10 inches Height (Keel to Funnel): 72 meters / 236.2 feet Gross Tonnage: Approximately 150,000 gross tons ================================================== We want to bring you complex and beautiful models at affordable cost. ===================================================== Models: The model looks very much like the real ship(google it if you don't believe), but does not 100% resemble the real ship parts. Model is made in correct unit scale in 3dsMax. But some other applications MIGHT need to scale it bigger or smaller. This ship model is walk_throughable. ===================================================== Material and Rendering: New preview pictures are rendered by Vray. But the model is devrayed to make it compatible with most 3d applications. We have properly named the materials. So several(very few) materials like GLASS,CHROME,POOLWATER. You better replace them with materials of your own liking. I also recommend adding some falloff reflection to most materials. There is no multi_material used in the model for better compatibility with all 3d application. Seawater(just a big plane) and HDRI cloud used in the new renders are not included in the package ===================================================== Naming & SmoothingGroup: models are all properly named like (center chairs 1,2,3...) (control_room_parts1,2,3...)(aft_pool_parts1,2,3...) By combining with 'select by material' you can select any parts quickly in any 3d application. All objects are edge-splitted based on smoothing group assignment. So even if some applications don't treat smoothinggroup nicely can handle this model. Of course this will increase the vertex count but you can weld it back if you like. ============================================= Contact TS support should you have questions as I am not allowed to leave emails here:-) |