TurboSquidProductsSearchShopping CartMemberForumsCompanySupport
QUICK SEARCH
Media Type
Search Terms
  
Advanced Search
SHOPPING CART
Empty
TOP SELLERS
aatomik
FuseBulb
Group 517
3d_molier
Doug Walters
Michael Taylor
PROTOCG
plasticboy
ralle58
DigitalX
ANATOMY MAN by deviantart Product ID: 298217
KEYWORDS: man muscle anatomy strong male body human realisic torso bodubuilder athlete rigged guy naked hercules
CATEGORIES:  3D Models > Characters > Anatomy > Musculature
3D Models > Characters > Man
ANATOMY MAN
Description
Muscular man model, anatomicaly correct, ready for rigging. Take a look at a turnaround preview in quicktime format below its the best way to judge the quality of the model

Available in all formats, Maya ma, Max, Fbx, Obj, Xsi, Lwo, basic support included

Object is created in Maya 7, then converted in other formats
If you need pre-maya 7 format edit .ma file in any text editor
and change the version number.

Previews
rotation.zip 416 KB   
$ 78.00
Available Delivery Formats:
Download Only
TurboSquid Quality Guarantee
Available File Formats
3ds Max ( .max )
373 KB
Kaydara FBX ( .fbx )
456 KB
Lightwave ( .lwo, .lw, .lws )
418 KB
Maya ( .ma, .mb )
592 KB
OBJ ( .obj )
529 KB
trueSpace ( .cob, .scn )
274 KB
Softimage ( .hrc, .xsi )
711 KB
Need help with format converision?
Product Specifications
Media Type:3D Models
Published:Feb 10, 2006
Geometry:Polygonal
Polygons:8,487
Vertices:0
Textures:No
Materials:No
Rigged:No
Animated:No
Rating: 
4 Ratings Submitted
Ratings are allowed only by members who have downloaded the product and Trusted Raters.
Rate this product:
User Reviews
Reviews are allowed only by members who have downloaded the product.
jonnyridge3d
(May 14, 2007)
Overall, realistically modelled.

However, quite a lot of 5+ sided-polygons - XSI's sub-divs cope with 5+ sided-polys well but this will lead to rendering errors if hair is used.

Also, model came in with rotation at 0,0,0. (as you would expect) However, it was not symmetrical in XY so it had to be manually rotated so that it ligned up symetrically in the front view - I still needed to tweak the modelling manually to achieve this correctly: cut in half - fix - duplicate in X - merge - freeze

alazebnikov
(Sep 10, 2007)