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2006 - 2007 ZX-10R Kawasaki Ninja by Jamie Hamel Smith Product ID: 296916
KEYWORDS: race japanese sport super bike motor cycle motorbike motorcycle sportbike zx z-x 10R kawasaki speed fast ama superbike 1000 R Ninja
CATEGORIES:  3D Models > Vehicle > Motorcycle > Sport
Step into Kawasaki's world for 2006... There you will find an all new ZX-10R Supersport machine. All of the details for the new year have been re-created on this model, everything from the factory Öhlins Steering damper to the sculpted swingarm, trick looking underseat exhaust system and projector beam headlights. Ride safely now ;-)
Description
This model has under 50,000 polygons, Enough detail to be your character's getaway vehicle, but lightweight enough to park outside your latest architectural presentation.
The textures for each 'paintjob' are contained in 5 unified UV Maps, & they are all named correspondingly. Color, Reflection, Specular Color, Bump & Transparency. This makes editing the paint job very easy and it will also keep your file neat. No one likes the idea of 50 different textures & shaders for a simple vehicle... The textures are 4096x4096 Jpeg files—If you need The Photoshop textures, they can be downloaded as accompanying files—they have loads of layers so you can easily edit the included graphics or colors. There is even a hand painted 'occlusion layer' which can be easily turned off if you desire. The UVs have enough border to reduce the texture resolution to 512x512 pixels without any 'UV Leaking'

This model was developed with real time rendering engines in mind, hence the polygon count is within the margins of today's graphics cards and the model is also compatible with single sided rendering. (aka: back face culling)

This model was fabricated in Cinema 4D and as an added bonus, the Cinema 4D users that purchase the native format of this model will be pleasantly surprised by 2 Xpresso Sliders in the Attributes Manager when the bike is selected. The First slider will control the handlebars turning, and the second one will take the bike from an upright neutral stance and gently place it on the kickstand. For the other formats, the bike is included in a neutral 'pose' and a parked 'pose'. The Maya, C4D and MAX formats have correct pivot points for animation and here is the breakdown... The 7 Masses are: The Main Body of the bike, Upper Forks, Lower Forks, Swingarm, Kickstand, Front Wheel and Rear Wheel. All the formats that support multiple groups have this breakdown also... But only the .WRL file preserves the pivot location and orientation.

ALL the file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (You may have to create a new material and load the 5 textures into their respective channels.) When exchanging file formats, this can hardly ever be avoided.

Technical Note 1: This model was designed with a 'Phong Smoothing' angle of 60° (also referred to as 'Normal Smoothing' or 'Normal Softness') so this would be your optimal setting in your 3D software.

Technical Note 2: 3ds Max version may be triangulated.

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Accompanying Product Files
These files are accessible only upon purchase of this product. (User must be logged in)
2006 ZX-10R_PSD_tex.zip
Photoshop Textures with Layers 19 MB   
$ 129.00
Available Delivery Formats:
Download Only
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Available File Formats
Cinema 4D 8, 9, 10 ( .c4d )
5.9 MB
Lightwave ( .lwo, .lw, .lws )
5.6 MB
3ds Max 8 ( .max )
5.9 MB
Maya 7 ( .ma, .mb )
6.5 MB
OBJ ( .obj )
5.8 MB
VRML 2 ( .wrl, .wrz )
5.9 MB
Softimage .xsi v3.0 ( .hrc, .xsi )
7.2 MB
Need help with format conversion?
Product Specifications
Media Type:3D Models
Published:Jan 30, 2006
Geometry:Polygonal
Polygons:20,470
Vertices:21,072
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
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