|3ds Max 9|
Full true visible detail. 100% copy of the originals. All details are polygonal - no texture maps.
Originally assets were modelled in MAX9.
Previews were rendered in MAX9, FinalRender renderer, GI setup.
Product includes 2 MAX setups:
1.MAX9.FinalRender renderer+FinalShaders, GI
2.MAX9.Scanline renderer+raytrace materials
All other formats were exported, tested and adjusted in respective sofware.
All materials in all formats are retained, clearly named (like 'BlackPlastic') and are properly assigned.
All objects are properly named and grouped for modification or animation. All materials are properly named for adjustment.
High-resolution, high polycount:
Polycount per object: 50k-200k
Models are prepared for hi-res rendering.