| This game boy advance micro model was carefully rotoscoped from images taken of an actual GBA micro. Special care was taken to get it as accurate as possible. I Built the model in Maya and have set it up with textures in maya, max, cinema 4d, as well as obj format. The images above were rendered in Max (lighter background) and Cinema (darker background. The model has textures for both the silver and the black versions with all the faceplates that come with them. I have been building models professionally for 8 years and I know good geometry. You can be assured that the geometry is well laid out and that there are no bad faces, concave faces, or anything else that would cause this model to shade funky or not work correctly. The groups are well thought out and appropriate for animation. |