| Car racing collection provides everything you need to create car racing scenes and animations from start to finish. The collection includes the track, stands, background scenery, race car, vehicle interior rig, driver, and various props. These models were created for use in a 3D pre-rendered-animation-based video game. All texture maps are included in .bmp format, and some in the original layered Photoshop format allowing quick changes of colors and graphics. Details regarding the individual elements have been provided below. Downloadable preview animations and larger renders are available in the Downloadable Preview Files section. Elements of this collection can be purchased individually at the following URLs. Vehicle: Product ID: 278285 Driver: Product ID: 278450 Trophy: Product ID: 278459 ************************************************ TRACK Objects: 56 Facets: 18558 Includes models and texture maps for the track, stands, pit shot, tool shed, start/stop light, background trees, parking lot, and parked cars. ************************************************ VEHICLE Objects: 5 Facets: 5570 Includes racing car model (exterior only), Photoshop file for body texture map, texture map for stationary wheel, and radially-blurred spinning wheel. ************************************************ INTERIOR RIG Objects: 6 Facets: 2652 Includes vehicle interior rig model and texture maps, and driver's POV camera (camera in .car version only). ************************************************ DRIVER Objects: 2 Facets: 6628 Includes driver model and texture maps, and bone rigging for animation (bone rigging in .car version only). ************************************************ PROPS Objects: 4 Facets: 5782 Includes models and texture maps for the winner's podium, trophy, and flags. ******** IMPORTANT ******** Note that there are several individual Main Product Files included with this asset. Please be sure to download each of them. Also be sure to download the textures under the Accompanying Product Files section below. ************************************************ Notes: Due to the format conversion, .3ds and .obj files will require reapplication of texture maps (included) and materials. However, the Carrara file is render-ready. ************************************************ |