Low poly fantasy character.
Originally modeled in 3ds max 2016. Final images rendered with mental ray.
Fully rigged with bones and skin system in 3D Studio Max.
- Height of character about 18 cm;
- Model was not intended for subdivision;
- Quads/tris polygonal geometry;
- Objects are logically grouped and layered;
- Completely textured;
- All textures and materials are included and mapped;
- Objects, materials and textures are logically named for ease of scene management;
- Demo reel included for movements checking;
- No special plugin needed to open scene.
43 objects (3 meshes, 40 bones), 1 material, 2 textures;
Polygons count: 1190;
Quads: 800 (67,2%);
Triangles: 390 (32,8%);
- Diffuse map (color) - 1;
- Normal Bump map - 1.
- 3ds Max 2016 with standard material;
- 3ds Max 2012 with standard material;
- FBX with rig and material;
- OBJ without rig and material.
- 2 textures PNG (.png) (1024x1024).