This is a high details head with 20 morph targets for facial expressions. The eye movements is controlled by a 'look at constraint'. The face mapped with a high resolution map. you can easily use this head with other parts of the body separately or attach it to other parts and use facial expressions.(there may be a question that when a morphed object attachs to another geometry, its morph targets will be inactive? There is an easy way to use facial expressions when you attach the head to another geometry such as a body or a cloth: 'you can add an edit mesh or edit patch modifier on the top of the stack and then attach what you want (ex. body or cloth)to the head.Then clone the new geometry and collapse the stack and add a morpher modifier to it. Now you can apply the morph targets in the main object and store them in the new morpher modifier at the cloned object. This dosent take over 10 minutes. Tere are 4 different maps for eyes that you can download. |