Human Heart, 3d smoothable polygonal model 1 texture Color/Diffuse 1 texture BumpOBJ import in Maya: a)Import obj(wavefront) model in maya. To assign Color Texture: b) Select model c) Material/common material attributes/color/file attributes/image name d) open browser and assign color image To assign Bump Texture: e) load bump image, take off check box 'with new texture placement' and in 2D Texture there are three option: 'Normal', 'As Projection', 'As Stencil' you must choose 'Normal'. Adjust the value Bump depth between 0.04 and 0.16. Have a good job! |