| Another quality release from Guy BlueSummers. In these renders you can see the original geometry, as well as the textured geometry. This material is perfectly seamless, since it is based on procedural generators. Provided your basic geometry is mapped without severe maladies, this material can be applied, scaled, and used on any project. It renders fairly quickly, though displacement handling optimization will be required for animation use. This desert texture is set up in layers based on local Z-depth in the terrain object. The layers run: Dry Cracked Earth, light sand, then rocks and stones. This material procedurally generates slope-based texturing for the most realistic backgrounds you've ever seen! This material is available only in .max format and cannot be ported to other packages. Creator is not responsible for scaling or other application issues. |