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|Color Depth:||24 bit|
In these renders you can see the original geometry, as well as the textured geometry. This material is perfectly seamless, since it is based on procedural generators. Provided your basic geometry is mapped without severe maladies, this material can be applied, scaled, and used on any project. It renders fairly quick, though displacement handling optimization will be required for animation use. Cracks, crevasse, plains, and fields can all be handled with this one simple material solution!
This material is available only in .max format and cannot be ported to other packages.
Creator is not responsible for scaling or other application issues.