| Add explosions, shattering, cracking, or mangling effects to your models in an instant with the Blast Code Megaton plug-in. Its highly interactive design greatly reduces the time needed to develop totally unique blast scenarios. Blast Code provides animators the ability to test a multitude of destruction scenarios, and quickly make adjustments to any part of the simulation. Use virtual explosives to deform and break your models. Explosives can be easily adjusted to mimic any kind of force. Adjust blast shape, magnitude, velocity, area of impact and optional shooter location. Explosive placement can also be animated to produce collisions between models. Use the machine gun option to quickly pulverize your models with multiple blasts. Advanced users can create their own blast pressure graphs for more complex blast shapes. Surface vibration can also be achieved using built-in noise and oscillator functions. Built-in cracking algorithm. Using Blast Code’s highly advanced cracking algorithm, animators can quickly create an infinite number of crack patterns by simply drawing surface cracks or by using texture maps. Fast interaction allows for the fluent testing and adjustment of many different crack patterns. Beyond it's little brother's capabilities Blast Code Kiloton, Blast Code Megaton also contains sweeps, and details. Sweeps are fracturable extrusions and are used to create boards, pipe, wire, or any other swept surface. They contain the following properties: - Created by extruding a NURBs profile curve along a path curve.
- Easily adjustable texture UV coordinates.
- Sweeps can bend away from control surfaces or lie on top.
- Capable of animated recoil after snapping apart.
- Adjustable surface sub-division to help create smoother bends or extra fracture points.
- Random fracture cuts or specific first, second, and third cuts.
Details are used to attach additional objects to a blast control surface. They can consist of ornaments, additional debris or set dressings. Details contain the following properties: - Can be mesh or NURBs objects.
- Capable of taking advantage of both the particle and rigid body solvers.
- Can be adjusted or moved at any time.
Combining performance and flexibility makes Blast Code the ideal solution for creating highly dynamic disintegration or deformation animation with a minimum of time and effort. For more information, you can visit our forums HERE. |