Rolex Explorer II
This is the newest version of the Rolex Explorer II White Dial (Model reference nº 216570)
This scene is ready to render in 3DS Max and Modo just like you see in the previews.
The lighting contrast comes from the HDRI environment.
You can achieve diferent lighting variations by simply rotating the hdri environment on the Y axis and ajusting the intensity.
This model is highly detailed to withstand very closeup renders.
Clean geometry, only quads and triangles, no Ngons, and high-res geometry is used only in areas were it is needed.
All mesh elements are UV mapped and properly named and grouped.
1 V-ray Domelight
HDRIs supplied with this scene:
Rolex Explorer Max.hdr (3000*1500).
Rolex Explorer Modo.hdr (3000*1500).
Images\textures supplied with this scene:
Rolex Explorer Dial Color.png (4096*4096).
Rolex Explorer Dial Reflection Color.png (4096*4096).
Rolex Explorer Bezel Reflection Color.png (4096*4096).
Rolex Explorer Bezel Bump_Displacement.png (4096*4096). - This map can be used for either displacement and bump.
Brushed Metal Reflection Color and Bump.png (4096*4096).
Note: Using displacement is optional, you can just use the bumpmap, but for closeups displacement is better.
Supporting items section:
V-ray material setup instructions for this scene
Compatible HDRI for other aplications
Rolex Explorer Cinema4D.hdr
Rolex Explorer Maya.hdr
Rolex Explorer Softimage.hdr
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