3ds - Set in a default spread pose, a low poly and medium version is ready for rigging and subdivision.
3ds max - Rigged with Character Studio and the Morpher, this version is animate-ready. Eyes, upper and lower teeth, gums and tongue are separate objects linked to head biped, a Morpher modifier assigned to the tongue. A 'Look-At' controler directs eye movement. The Meshsmooth modifier has been assigned at the top of the stack of the main body to ensure smooth bending. The Shag:Hair plug-in, by Digimation, will be needed to render the fur. Colors of the hair are defined by the color map.